:: G A M E H O T E L ::

International Event Series on Interactive Entertainment

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GAMEHOTEL's acclaimed international events, tv/radio programs, and cross-media productions spotlight the world's most innovative video game creators.

Packed with ideas, style, and a whole lot of fun, GAMEHOTEL's inspiring flagship events, dubbed the "symbol of future events on video games," offer wide-ranging access to the global phenomenon that is interactive entertainment. more





Catch a glimpse of GAMEHOTEL's stylish live events.

A selection of images from GAMEHOTEL's flagship events in Europe and the US. more




GAMEHOTEL has received praise from specialized and mainstream media.

"Moments of rare cultural insight. Refreshing and exuberant!" (Edge Magazine, London)

"The place where you discover tomorrow's games and digital heroes." (Télérama, Paris)

"A much-needed counter-balance to the industry's play-it-safe agenda." (Xbox Nation, San Francisco)

"Relaxing atmosphere, cheerfully designed!" (Famitsu Magazine, Tokyo)

"Crawling with hot game designers. A slick stage presentation and interview extravaganza ... impressive." (Kotaku)

"A celebration of video gaming as it relates to pop culture at large!" (Gamasutra, San Francisco)

"Some of the most innovative people in games - a success." (Gamespot, San Francisco)

"A great evening on digital pop culture." (Libération, Paris) more



Intense, exuberant, and colorful as ever - as it heads into Season Five, GAMEHOTEL continues to be "the place where you discover tomorrow's games and digital heroes."

Now in its fifth year, GAMEHOTEL will further extend its activities by introducing the spin-off GAMEHOTEL THINK TANK, launched with partners from the gaming industry and from the media.

Stay tuned for the latest announcements, and find out what is currently making waves on GAMEHOTEL's radar.





GAMEHOTEL DEATHMATCH stages exhilarating competitions between world-renowned game designers and courageous audience volunteers.

Their latest mission: to design the ultimate Over-80-controller, an interface that would allow gamers to go on gaming even after the age of 80. more



From infectious 8 bit loops to full-blown symphonic suites - game music has become an essential part of today's cultural conscience.

In the light-hearted BLIND TEST series the audience has to correctly name famous video game tunes played by high-profile bands and ensembles. more



Gondry, H5, Cunningham, Glazer - these directors explore the cutting edge of new grounds.

The MUSIC VIDEO SHOWREEL highlights the enriching cross-pollination between games, animation, motion graphics, music video, and promos. more




GAMEHOTEL's highly informative tutorials, workshops and keynotes are targeted at non-game industry professionals.

Responding to the increasing interest in game-related skills and techniques in the workplace, these valuable focus sessions proved to be an immediate success among IT and telecom professionals, as well as in the education and research communities.

Please contact the GAMEHOTEL production team for more details.



Stars and rising stars, future directions of interactive entertainment, and the magic of games!

This edgy journey into the universe of games and digital pop culture will feature some of the world's most exciting visionaries from inside and outside the game industry, including many GAMEHOTEL guests.

The book, co-authored by GAMEHOTEL founder Tina Cassani, and TNC Network director Bruno Beusch, is scheduled for release in 2007.




Contact data, press releases, and information on sponsorship opportunities. more



GAMEHOTEL 'ANNIVERSARY EDITION'. The new edition of the legendary Paris Extravaganza.

GAMEHOTEL 'THINK TANK'.

GAMEHOTEL 'SEASON SIX'.



GAMEHOTEL 'FUTURE MOVES II'. An electrifying two-day event featuring the thrilling Grand Game Battle, a top-notch conference, and another edition of the legendary live show with some of the world's most respected game designers. more

GAMEHOTEL 'GAMING INTO LIFE'. A world-class lineup of game visionaries spotlights the power of interactive entertainment, as GAMEHOTEL swaps the familiar Silicon Valley and Paris venues for the vibrant feel of one of Europe's most thriving club environments. more

GAMEHOTEL 'JAPAN UNLIMITED'. Celebrated Japanese game creators make their first public appearances in Europe as another exuberant GAMEHOTEL show explores promising threads of innovation and creativity in interactive entertainment. more

GAMEHOTEL 'FUTURE MOVES'. Extreme hover board racing, stylish kung fu moves, and novel control systems - visionary game creators from Europe and the US offer a glimpse into the rich future of interactive entertainment. more

GAMEHOTEL 'GDC CALIFORNIA'. From high-profile game visionaries to Asia's wildest urban toy designers and MTV Award-winning music video directors - all come together as GAMEHOTEL's flagship event premiers at the world's largest game development convention. more

GAMEHOTEL 'PARIS EXTRAVAGANZA'. With a stellar line-up of hand-picked guests from the international games and digital pop culture scenes, GAMEHOTEL kicks off in Paris with an exuberant event to an enthusiastic audience. more



Leading game developers, top game industry executives, hot innovators from design, music, and film - GAMEHOTEL plays host to high-profile guests:

Tetsuya Mizuguchi, Phil Harrison, Cevat Yerli, Jade Raymond, Masaya Matsuura, David Cage, Keita Takahashi, Mark Healey, Mathieu Castelli, Will Wright, Neil Young, Alex Rigopulos, Alan Yu, H5, Doug Church, Peter Molyneux, Julien Merceron, Chris Hecker, Adrian Hon, Tom Söderlund, Devilrobots, FuriFuri, Brothersfree, Steven Poole, David Choquet, and many more. more




High-profile guest commentators look at key moments in the evolution of video gaming.

The GAMEHOTEL REPLAY series invites you to temporarily escape the fast pace of current game industry development, and frame interactive entertainment within a larger perspective. more



A dazzling selection of some of the wildest designer toys.


GAMEHOTEL's popular showcase features select pieces from the likes of Brothersfree, Michael Lau, Koji Takeuchi, FuriFuri, Devilrobots, and many more, some of which are shown for the first time outside Asia. more




GAMEHOTEL's fresh documentaries for European broadcasters cover the full range of current game culture.

From ground-breaking computer, console and handheld games to e-sports and pro-gaming all the way to so-called "serious games," the series, produced by TNC Network, uncovers the full potential of interactive entertainment.

Check out the news section for details.





A high-speed tour through the video game history of the past 30 years.

From Mario to Sonic to Katamari Damacy's Prince of All Cosmos - in a light-hearted contest GAMEHOTEL's select guests present their favorite game characters. more



Great live action courtesy of GAMEHOTEL’s games & pop culture quiz.

Introduced during the first edition of GAMEHOTEL's flagship event at GDC, this fun competition tests the audience's pop-savvyness and hand-eye coordination. more




Exclusive urban vinyls and cool tees by leading toy designers and graphic artists.

Limited edition designer toys, created by GAMEHOTEL guests FuriFuri, and exclusive orange series tees, featuring logo design by Superdeux, are sold out.

Fresh Season Five collectables will be available soon.



EVENT REVIEW - GAMEHOTEL 'GAMING INTO LIFE'

For its first edition in German-speaking Europe, GAMEHOTEL, the acclaimed international event series on interactive entertainment, swapped the familiar Silicon Valley and Paris venues for the vibrant feel of one of the continent's most thriving club environments, located on the shores of beautiful Lake Zurich.

Packed with ideas, style, and a whole lot of fun, the exuberant GAMEHOTEL SHOW presented some of the hottest game creators from Japan, the US, and Europe, including Japanese super star Tetsuya Mizuguchi and legendary developer Peter Molyneux, who said: "Every event on video games should be as much fun as GAMEHOTEL!"

The entertaining show featured exclusive game previews, penetrating talks, a rare live act by Japanese music-game guru Masaya Matsuura, and a new edition of the much-anticipated GAMEHOTEL DEATHMATCH contest. It was held in conjunction with the high-profile GAMEHOTEL CONFERENCE where leading international speakers spotlighted the growing influence of video games in economy, society and culture. 



LEADING INNOVATORS
As another busy week in the dynamic economic capital came to an end, crowds of gaming enthusiasts from all walks of life convened at the sold out club venue in the trendy Zurich West area. Wildly determined not to miss their once-in-a-lifetime opportunity to experience some of the industry's leading creative minds presenting their games and sharing their thoughts on the future of interactive entertainment, some hard-boiled aficionados even spent the day squatting at the entrance, desperately hoping to get hold of a ticket - or maybe even sweet-talk (if not trick) the bouncers.

Following up on successful shows in Paris and in California, the event organizers of the first ever GAMEHOTEL edition in German-speaking Europe once again handpicked a roster of high-profile game designers, visionaries who count among the key voices in the constant quest for innovation and creativity in interactive entertainment.

"The success of this GAMEHOTEL edition effectively demonstrated that more and more people crave fresh game experiences that will unleash the full power of today's interactive entertainment," said Tina Cassani, GAMEHOTEL producer and co-founder.


NOT PLAYING BY THE RULES
GAMEHOTEL director, and host of the show, Bruno Beusch, kicked off the soirée with a vibrant appeal in favor of the long overdue recognition of video games as a profoundly contemporary form of expression with this statement: "GAMEHOTEL puts video games where they belong: right on top of the cultural, economic, and social agenda of the 21 century."

He then welcomed the show's first guest, Alex Rigopulos. The CEO of leading Boston-based music game developer Harmonix immediately rocked the house with an electrifying demo of the upcoming Guitar Hero 2. In the follow up title to multi-award winning cult game Guitar Hero, the player is put at center stage with his or her very own rock band. Alex demonstrated the game's cool cooperative mode with an audience member, who unfortunately missed the opportunity to become a rock legend as she turned out to be too nervous to align even one chord.

Commenting on the recent acquisition of Harmonix by MTV, Alex Rigopulos said that his company now had more freedom to take creative risks than before, and remained more determined than ever to create games that allow people "to connect at a deeper level with music." He also revealed the central influence that Japanese games, especially those by GAMEHOTEL guests like Keita Takahashi, Masaya Matsuura, or Tetsuya Mizuguchi, had had on his career as a game developer. "They changed my life because I realized that you don’t have to play by the rules, and make the same game over and over again, but that you can design whatever game you want to make."

EXPERIENCING DIGITAL DATA
He was joined on stage by one of the most respected personalities in the industry, Masaya Matsuura, who sported yet another fashionable haircut. The founder and president of Tokyo-based game studio NanaOn-Sha, and developer of such milestones as PaRappa the Rapper and Vib Ribbon, remarked: "It's my desire to make games simpler, and make them available to new audiences."

Showing that he remains dedicated to stretching the elastic boundaries of the games medium with highly original games, the master of eccentric excellence offered a world-premiere demo of his upcoming title Rhythmica. The addictively simple multi-platform game analyzes Mp3 audio files on a PC, mobile phone or handheld, and enables the player to experience his or her personal music collection in completely new ways by interacting with the title's characters. Matsuura-san concluded his appearance with one of his rare live music acts. The former band leader performed an elegantly powerful version of his tune Speed Fighter, which earned him thunderous applause from the audience.

CRUCIAL INSPIRATION
With the temperature inside the venue rising, the enthusiasm reached a peak as Tetsuya Mizuguchi, founder and Chief Creative Officer of Japanese developer Q Entertainment, and one of the game industry's super stars, appeared on stage. The "coolest game developer on earth" greeted the audience with a cheerful "Thank you Zurich!" He revealed that he first visited Zurich in 1994 to attend one of the early editions of the city's Street Parade, the first rave event he had ever witnessed. This experience was to become one of the central inspirations for the development of his ground-breaking musical shooter Rez.

Visibly happy to be back at GAMEHOTEL, Mizuguchi demoed the brand-new Live Arcade version of his mesmerizing puzzle game Lumines and gave a sneak preview of the upcoming Gunpey project being developed in honor of GameBoy inventor Gunpei Yokoi. As a final surprise, Mizuguchi-san, pointing out his interest in further broadening his range of activities, played back a brand new music video he produced called Heavenly Star by Genki Rockets.


NO SOFT TOYS
The appearance of the next super star triggered a new wave of enthusiasm in the audience. Legendary British developer Peter Molyneux, one of the most renowned game designers around, is famous as the inventor of the god game genre and has secured his place in computer game history with innovative and successful titles such as Populous, Black & White, and Fable.

Relaxed despite his heavy travel schedule and put in excellent mood by the show's stylish, yet stimulating ambiance, a cheerful Molyneux engaged in an intriguing conversation with the host, sharing his thoughts on the future of interactive entertainment. He also shared some personal stories. At one point, he recalled a brief chat he once had with Prince Charles who said to him: "My children do nothing but play games and it's all your fault." Molyneux, more charismatic than ever, joked: "I didn't understand him. I'm happy my own son is so totally obsessed with computer games! If he was not, I would not let him play with any soft toys!"

Talking about what is currently on his radar, Molyneux put forward his interest in strengthening the emotional power in his games. He also commented on the technical and graphical complexity of next-generation game titles, and said, "It currently takes 20 supercomputers 50 days to build one level of my upcoming game, Fable 2." He concluded his captivating appearance with a preview of the much-anticipated title, and delighted his fans when he confirmed that it will feature multiplayer elements.   


HEART RATE
To wrap up the soirée in style, the show's guests rejoined on stage for a new edition of the highly entertaining GAMEHOTEL DEATHMATCH series, dedicated to testing the game designers' creative power. Defending champion Tetsuya Mizuguchi teamed up with Peter Molyneux to compete against Masaya Matsuura and Alex Rigopulos. There was also a highly motivated crew from the audience that represented local ad agencies. Their mission: to design the ultimate Over 80-controller, an interface that would allow gamers to go on gaming even after the age of 80. Peter Molyneux approached the task with zen-like detachment, saying, "I'll almost certainly be dead when 80, I smoke, I drink. And if I'm still alive at the end of Fable 2, that will be real plus."

The contestants were given 3 minutes to come up with a project. Thanks to a live camera on stage the audience could witness the different strategies adopted by the teams while preparing their pitch. With their tongue-in-cheek vision of a controller that automatically stops the game when the player’s heart rate exceeds 90 beats per minute, the Mizuguchi / Molyneux dream team defeated their competitors with an extraordinary display of creativity, and Mizuguchi took home the trophy for the second time in a row.



POP-SAVVY
Extra live action happened courtesy of the GAMEHOTEL POP CULTURE QUIZ that ran throughout the show. This light-hearted contest tested both the audience's pop-savviness and their hand-eye coordination, as attendees not only had to correctly answer questions, but also had to toss their answer sheets into a small container. GAMEHOTEL producer Tina Cassani joined the host and guests on stage for the final draw and awarded the happy winner a well-deserved prize.

More happy faces were seen when Daniel Hess, head of Xbox Switzerland, the show's main partner and enabling platform, then handed over a superb limited edition GAMEHOTEL Xbox 360 console to the lucky winner of an additional audience competition.

As the three-hour extravaganza came to an end, guests and attendees mingled at the REZ::LUMINES party, held in honor of Tetsuya Mizuguchi's special relationship with the city of Zurich, and DJs and VJs took over the wheel until the wee hours of the morning.

See also: event preview and program

| 07/11/2006 | Link |

 
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