:: G A M E H O T E L ::

International Event Series on Interactive Entertainment

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Since its spectacular Paris debut, GAMEHOTEL, the successful international think tank and event series, has transposed the latest trends in interactive entertainment into vibrant shows and inspiring congresses.

Packed with ideas, style, and a whole lot of fun, it features the world's leading game industry visionaries, and offers wide-ranging access to the global phenomenon of interactive entertainment. more





GAMEHOTEL has received praise from specialized and mainstream media.

"Moments of rare cultural insight. Refreshing and exuberant!" (Edge Magazine, London)

"The place where you discover tomorrow's games and digital heroes." (Télérama, Paris)

"A much-needed counter-balance to the industry's play-it-safe agenda." (Xbox Nation, San Francisco)

"Relaxing atmosphere, cheerfully designed!" (Famitsu Magazine, Tokyo)

"Crawling with hot game designers. A slick stage presentation and interview extravaganza ... impressive." (Kotaku)

"A celebration of video gaming as it relates to pop culture at large!" (Gamasutra, San Francisco)

"A groundbreaking gaming lifestyle event that puts games on the public radar." (German National TV ZDF)

"Some of the most innovative people in games - a success." (Gamespot, San Francisco)

"A great evening on digital pop culture." (Libération, Paris) more



The spin-off GAMEHOTEL THINK TANK analyzes critical trends and business opportunities in interactive entertainment.

In collaboration with partners from the games industry, research, and the media, it spotlights the influence of games in the media, in marketing, communication, advertising, service and product design. It designs and co-produces events, seminars, and innovation workshops throughout Europe. more



Catch a glimpse of GAMEHOTEL's stylish live events.

A selection of images from GAMEHOTEL's flagship events in Europe and the US. more




Stars and rising stars, future directions of interactive entertainment, and the magic of games!

This journey into the universe of games and digital pop culture will feature some of the world's most exciting interactive entertainment visionaries, including many GAMEHOTEL guests.

The book, co-authored by GAMEHOTEL founder Tina Cassani, and TNC Network director Bruno Beusch, is scheduled for release in 2010.




Contact data, press releases, and information on sponsorship opportunities. more



GAMEHOTEL THINK TANK. The Future of Interactive Entertainment. more

GAMEHOTEL AT GAMESCOM COLOGNE. Boss Suite edition at Europe's biggest interactive entertainment event.

GAMEHOTEL PARIS. Season Eight's edition of the legendary Paris Extravaganza.

GAMEHOTEL & GAMEPROMENADE ZURICH.



GAMEHOTEL 'BOSS SUITE' COLOGNE. A summer night rooftop party and talk-show extravaganza at Gamescom Cologne, featuring a roster of heavy hitters from the global interactive entertainment industry. more

GAMEHOTEL 'FUTURE MOVES II'. An electrifying two-day event featuring the thrilling Grand Game Battle, a top-notch congress, and another edition of the legendary live show with some of the world's most respected game designers. more

GAMEHOTEL 'GAMING INTO LIFE'. A world-class lineup of game visionaries spotlights the power of interactive entertainment, as GAMEHOTEL swaps the familiar Silicon Valley and Paris venues for the vibrant feel of one of Europe's most thriving club environments. more

GAMEHOTEL 'JAPAN UNLIMITED'. Celebrated Japanese game creators make their first public appearances in Europe as another exuberant GAMEHOTEL show explores promising threads of innovation and creativity in interactive entertainment. more

GAMEHOTEL 'FUTURE MOVES'. Extreme hover board racing, stylish kung fu moves, and novel control systems - visionary game creators from Europe and the US offer a glimpse into the rich future of interactive entertainment. more

GAMEHOTEL 'GDC CALIFORNIA'. From high-profile game creators to Asia's wildest urban toy designers and MTV Award-winning music video directors - all come together as GAMEHOTEL's flagship event premiers at the world's largest game development convention. more

GAMEHOTEL 'GAMING INTO LIFE II'. Thousands of game aficionados and broad audiences flock to the two-day festival featuring another flagship live show with world-class designers, a vibrant expo, and a top-notch congress. more

GAMEHOTEL 'PARIS EXTRAVAGANZA'. With a stellar line-up of hand-picked guests from the international games and digital pop culture scenes, GAMEHOTEL kicks off in Paris with an exuberant event to an enthusiastic audience. more



Leading game developers, top game industry executives, hot innovators from design, music, and film - GAMEHOTEL plays host to high-profile guests:

Tetsuya Mizuguchi, Mark Healey, Alex Rigopulos, Phil Harrison, Cevat Yerli, Jade Raymond, Patrice Desilets, Masaya Matsuura, David Cage, Keiichi Yano, Keita Takahashi, Mathieu Castelli, Will Wright, Matias Myllyrinne, Neil Young, Alan Yu, H5, Doug Church, Peter Molyneux, Julien Merceron, Chris Hecker, Gareth Wilson, Adrian Hon, Petri Purho, Ru Weerasuriya, Tom Söderlund, Devilrobots, FuriFuri, Brothersfree, Steven Poole, David Choquet, and many more. more




Exclusive urban vinyls and cool tees by leading toy designers and graphic artists.

Limited edition designer toys, created by GAMEHOTEL guests FuriFuri, and exclusive orange series tees, featuring logo design by Superdeux, are sold out.

Fresh Season Seven collectables will be available soon.



GAMEHOTEL CONFERENCE

| German | GAMEHOTEL Zurich | Show |  Tickets | Venue | Media | Partners | Contact |

FRIDAY, OCTOBER 20, 2006
TONIMOLKEREI ZURICH

2:00 pm - 6:00 pm (Doors open at 1:30 pm)
Program / speakers: see below.

Never before have computer and video games held such an important position in culture, economy, and society. Games continue to reach new audiences, make more money than Hollywood, and have a deep impact on today's entertainment, consumer, and learning habits.

At the GAMEHOTEL CONFERENCE, leading international specialists and some of the industry's most respected game developers will spotlight the influence of video games on various creative industries, advertisement, media, education, and the workplace, as well as the resulting impact on production methods and business models.

The highly inspiring conference is targeted towards decision makers, opinion leaders, and practitioners within the film and media industries, as well as those in marketing, communication, advertisement, and education  for whom it is vital to stay up-to-date on the latest developments in one of today’s most influential media.

The organizers have hand-picked a roster of high-profile speakers who will provide attendees with premium information through inspiring keynotes and penetrating panel sessions.



PROGRAM

:: 2:00 pm - WELCOMING ADDRESS::
Bruno Beusch, managing director TNC Network
Daniel Hess, Head of Xbox & Games, Microsoft Switzerland

:: IMPULSE STATEMENT ::
GAMING INTO LIFE. Impulse statement by Bruno Beusch (Paris).
The GAMEHOTEL director kicks off the conference with a quick rundown on the current trends in interactive entertainment and their importance in culture, economy, and society. (German)

:: OPENING KEYNOTE ::
CRASH COURSE: THE ENJOYMENT OF PLAYING GAMES. Keynote by Dr. Christoph Klimmt (Hanover).
The renowned specialist for media entertainment at the Department of Journalism and Communication Research at the University of Hanover explains what makes playing digital games so fascinating and enjoyable. (German)

:: 2:45 pm - SESSION ONE ::

THE VISUAL POWER OF VIDEO GAMES. Presentation by Mischa Rozema (Amsterdam).
The creative director of innovative Dutch agency PostPanic illustrates how video games influence the world of moving images, from film to ad clips to television design. (English)

ARE GAMES THE NEW MTV? Presentation by Alex Rigopulos (Boston).
The CEO of leading US music game developer Harmonix shows how video games gain momentum as a new distribution channel for music. (English)

Followed by a Q & A.

:: SHOWCASE ::
NEW GAMES / NEW AUDIENCES
Demo of current game titles reaching new audiences due to their innovative gameplay concepts.

:: BREAK & NETWORKING ::

:: 16:15 - SESSION TWO ::

ADVERTISING ENTERS THE GAME. Lecture by Caspar von Gwinner (Berlin)
The IGA Worldwide manager showcases the opportunities and challenges as well as the do's and don'ts of in-game-advertising. (German)

CASE STUDY: HABBO HOTEL. Presentation by Anita Geiger (Zurich).
The managing director of Sulake Switzerland spotlights the successful use of in-game advertising in the sprawling online-multiplayer community Habbo Hotel. (German)

Followed by a Q & A.

:: 17:00 - SESSION THREE ::
GAME OVER---IS EVERYTHING FORGOTTEN? GAMING AND INCIDENTAL KNOWLEDGE ACQUISITION. Lecture by Dr. Christoph Klimmt (Hanover).
From his perspective as team leader of the European research project "The Fun of Gaming" the media scientist explains why we always learn when we play games, and how games shape the younger generations' way of thinking, learning and working. (German)

VIDEO GAMES AND LEARNING MODELS. Presentation by Ulrich Wechselberger (Koblenz).
The educational scientist at the Institute for Knowledge Media at the University of Koblenz, Germany demonstrates how digital games are being used in education and the workplace. (German)

:: CLOSING KEYNOTE ::
THE FUTURE OF INTERACTIVE ENTERTAINMENT. Keynote by Peter Molyneux (London).
With his inspiring visions of the future of today's most powerful entertainment form, the star game designer and CEO of Lionhead Studios wraps up the conference in style. (English)

(program subject to change)

| 16/08/2006 | Link |

 
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