:: G A M E H O T E L ::

International Event Series on Interactive Entertainment

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Since its spectacular Paris debut, GAMEHOTEL, the successful international think tank and event series, has transposed the latest trends in interactive entertainment into vibrant shows and inspiring congresses.

Packed with ideas, style, and a whole lot of fun, it features the world's leading game industry visionaries, and offers wide-ranging access to the global phenomenon of interactive entertainment. more





GAMEHOTEL has received praise from specialized and mainstream media.

"Moments of rare cultural insight. Refreshing and exuberant!" (Edge Magazine, London)

"The place where you discover tomorrow's games and digital heroes." (Télérama, Paris)

"A much-needed counter-balance to the industry's play-it-safe agenda." (Xbox Nation, San Francisco)

"Relaxing atmosphere, cheerfully designed!" (Famitsu Magazine, Tokyo)

"Crawling with hot game designers. A slick stage presentation and interview extravaganza ... impressive." (Kotaku)

"A celebration of video gaming as it relates to pop culture at large!" (Gamasutra, San Francisco)

"A groundbreaking gaming lifestyle event that puts games on the public radar." (German National TV ZDF)

"Some of the most innovative people in games - a success." (Gamespot, San Francisco)

"A great evening on digital pop culture." (Libération, Paris) more



The spin-off GAMEHOTEL THINK TANK analyzes critical trends and business opportunities in interactive entertainment.

In collaboration with partners from the games industry, research, and the media, it spotlights the influence of games in the media, in marketing, communication, advertising, service and product design. It designs and co-produces events, seminars, and innovation workshops throughout Europe. more



Catch a glimpse of GAMEHOTEL's stylish live events.

A selection of images from GAMEHOTEL's flagship events in Europe and the US. more




Stars and rising stars, future directions of interactive entertainment, and the magic of games!

This journey into the universe of games and digital pop culture will feature some of the world's most exciting interactive entertainment visionaries, including many GAMEHOTEL guests.

The book, co-authored by GAMEHOTEL founder Tina Cassani, and TNC Network director Bruno Beusch, is scheduled for release in 2010.




Contact data, press releases, and information on sponsorship opportunities. more



GAME CHANGER. Season Nine's new series.

GAMEHOTEL THINK TANK. The Future of Interactive Entertainment. more

GAMEHOTEL PARIS. New edition of the legendary Paris Extravaganza.

GAMEHOTEL & GAMEPROMENADE ZURICH.



GAMEHOTEL 'BOSS SUITE' COLOGNE. A summer night rooftop party and talk-show extravaganza at Gamescom Cologne, featuring a roster of heavy hitters from the global interactive entertainment industry. more

GAMEHOTEL 'FUTURE MOVES II'. An electrifying two-day event featuring the thrilling Grand Game Battle, a top-notch congress, and another edition of the legendary live show with some of the world's most respected game designers. more

GAMEHOTEL 'GAMING INTO LIFE'. A world-class lineup of game visionaries spotlights the power of interactive entertainment, as GAMEHOTEL swaps the familiar Silicon Valley and Paris venues for the vibrant feel of one of Europe's most thriving club environments. more

GAMEHOTEL 'JAPAN UNLIMITED'. Celebrated Japanese game creators make their first public appearances in Europe as another exuberant GAMEHOTEL show explores promising threads of innovation and creativity in interactive entertainment. more

GAMEHOTEL 'FUTURE MOVES'. Extreme hover board racing, stylish kung fu moves, and novel control systems - visionary game creators from Europe and the US offer a glimpse into the rich future of interactive entertainment. more

GAMEHOTEL 'GDC CALIFORNIA'. From high-profile game creators to Asia's wildest urban toy designers and MTV Award-winning music video directors - all come together as GAMEHOTEL's flagship event premiers at the world's largest game development convention. more

GAMEHOTEL 'GAMING INTO LIFE II'. Thousands of game aficionados and broad audiences flock to the two-day festival featuring another flagship live show with world-class designers, a vibrant expo, and a top-notch congress. more

GAMEHOTEL 'PARIS EXTRAVAGANZA'. With a stellar line-up of hand-picked guests from the international games and digital pop culture scenes, GAMEHOTEL kicks off in Paris with an exuberant event to an enthusiastic audience. more



Leading game developers, top game industry executives, hot innovators from design, music, and film - GAMEHOTEL plays host to high-profile guests:

Tetsuya Mizuguchi, Mark Healey, Alex Rigopulos, Phil Harrison, Cevat Yerli, Jade Raymond, Patrice Desilets, Masaya Matsuura, David Cage, Keiichi Yano, Keita Takahashi, Mathieu Castelli, Will Wright, Matias Myllyrinne, Neil Young, Alan Yu, H5, Doug Church, Peter Molyneux, Julien Merceron, Chris Hecker, Gareth Wilson, Adrian Hon, Petri Purho, Ru Weerasuriya, Tom Söderlund, Devilrobots, FuriFuri, Brothersfree, Steven Poole, David Choquet, and many more. more




Exclusive urban vinyls and cool tees by leading toy designers and graphic artists.

Limited edition designer toys, created by GAMEHOTEL guests FuriFuri, and exclusive orange series tees, featuring logo design by Superdeux, are sold out.

Fresh Season Seven collectables will be available soon.



GAMEHOTEL DEATHMATCH

The highly entertaining GAMEHOTEL DEATHMACH series is dedicated to testing the game designers' creative power. It stages exhilarating competitions between world-renowned game creators and courageous audience volunteers.

The latest edition of the GAMEHOTEL DEATHMATCH series took place during the GAMEHOTEL 'GAMING INTO LIFE' show. Defending champion Tetsuya Mizuguchi teamed up with Peter Molyneux to compete against Masaya Matsuura and Alex Rigopulos. There was also a highly motivated crew from the audience that represented local ad agencies. Their mission: to design the ultimate Over 80-controller, an interface that would allow gamers to go on gaming even after the age of 80. Peter Molyneux approached the task with zen-like detachment, saying, "I'll almost certainly be dead when 80, I smoke, I drink. And if I'm still alive at the end of Fable 2, that will be real plus."

The contestants were given 3 minutes to come up with a project. Thanks to a live camera on stage the audience could witness the different strategies adopted by the teams while preparing their pitch. With their tongue-in-cheek vision of a controller that automatically stops the game when the player’s heart rate exceeds 90 beats per minute, the Mizuguchi / Molyneux dream team defeated their competitors with an extraordinary display of creativity, and Mizuguchi took home the trophy for the second time in a row.



The GAMEHOTEL JAPAN UNLIMITED event saw a memorable cake modding competition between a Japanese All-Star team, featuring celebrated Japanese creators Tetsuya Mizuguchi and Keita Takahashi, and an Audience All-Star team. Their mission was a tribute to the ongoing, fruitful association of video games, food, and fun that started when the pizza-shaped, pill-eating Pac Man character first popped up on our screens: to decorate delicious cakes with famous video game characters. 

If this brings to mind images of pie-throwing slapstick farce, relax, that's not what it was all about. To keep things under control and moving in the right direction, GAMEHOTEL DEATHMACH collaborated with some of Europe's most creative patissier chefs who provide expert advice and professional tools to the contestants. The teams had five minutes to creatively decorate two huge cakes, made from premium pure Ivory Coast cocoa, with images of game character Carl "CJ" Johnson from Rockstar's GTA San Andreas.



Much to the despair of the chef patissier, the Japanese All-Star team immediately started cutting the cake in pieces. The flat marzipan CJ character was quickly rolled up by a big chocolate katamari. Despite strenuous efforts, and with vocal support from the public, the Audience All Stars could not keep up with such bold originality. Based on criteria such as precision, speed, originality, and, more surprisingly, hygiene and cleanliness of the work place, the chef patissier declared the Japanese team the winner - and the public was invited to join the contestants on stage for a final partaking of the creatively modded cakes.

| 03/12/2004 | Link |

 
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