:: G A M E H O T E L ::

International Event Series on Interactive Entertainment

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GAMEHOTEL's acclaimed international events, tv/radio programs, and cross-media productions spotlight the world's most innovative video game creators.

Packed with ideas, style, and a whole lot of fun, GAMEHOTEL's inspiring flagship events, dubbed the "symbol of future events on video games," offer wide-ranging access to the global phenomenon that is interactive entertainment. more





Catch a glimpse of GAMEHOTEL's stylish live events.

A selection of images from GAMEHOTEL's flagship events in Europe and the US. more




GAMEHOTEL has received praise from specialized and mainstream media.

"Moments of rare cultural insight. Refreshing and exuberant!" (Edge Magazine, London)

"The place where you discover tomorrow's games and digital heroes." (Télérama, Paris)

"A much-needed counter-balance to the industry's play-it-safe agenda." (Xbox Nation, San Francisco)

"Relaxing atmosphere, cheerfully designed!" (Famitsu Magazine, Tokyo)

"Crawling with hot game designers. A slick stage presentation and interview extravaganza ... impressive." (Kotaku)

"A celebration of video gaming as it relates to pop culture at large!" (Gamasutra, San Francisco)

"Some of the most innovative people in games - a success." (Gamespot, San Francisco)

"A great evening on digital pop culture." (Libération, Paris) more



Intense, exuberant, and colorful as ever - as it heads into Season Five, GAMEHOTEL continues to be "the place where you discover tomorrow's games and digital heroes."

Now in its fifth year, GAMEHOTEL will further extend its activities by introducing the spin-off GAMEHOTEL THINK TANK, launched with partners from the gaming industry and from the media.

Stay tuned for the latest announcements, and find out what is currently making waves on GAMEHOTEL's radar.





GAMEHOTEL DEATHMATCH stages exhilarating competitions between world-renowned game designers and courageous audience volunteers.

Their latest mission: to design the ultimate Over-80-controller, an interface that would allow gamers to go on gaming even after the age of 80. more



From infectious 8 bit loops to full-blown symphonic suites - game music has become an essential part of today's cultural conscience.

In the light-hearted BLIND TEST series the audience has to correctly name famous video game tunes played by high-profile bands and ensembles. more



Gondry, H5, Cunningham, Glazer - these directors explore the cutting edge of new grounds.

The MUSIC VIDEO SHOWREEL highlights the enriching cross-pollination between games, animation, motion graphics, music video, and promos. more




GAMEHOTEL's highly informative tutorials, workshops and keynotes are targeted at non-game industry professionals.

Responding to the increasing interest in game-related skills and techniques in the workplace, these valuable focus sessions proved to be an immediate success among IT and telecom professionals, as well as in the education and research communities.

Please contact the GAMEHOTEL production team for more details.



Stars and rising stars, future directions of interactive entertainment, and the magic of games!

This edgy journey into the universe of games and digital pop culture will feature some of the world's most exciting visionaries from inside and outside the game industry, including many GAMEHOTEL guests.

The book, co-authored by GAMEHOTEL founder Tina Cassani, and TNC Network director Bruno Beusch, is scheduled for release in 2007.




Contact data, press releases, and information on sponsorship opportunities. more



GAMEHOTEL 'ANNIVERSARY EDITION'. The new edition of the legendary Paris Extravaganza.

GAMEHOTEL 'THINK TANK'.

GAMEHOTEL 'SEASON SIX'.



GAMEHOTEL 'FUTURE MOVES II'. An electrifying two-day event featuring the thrilling Grand Game Battle, a top-notch conference, and another edition of the legendary live show with some of the world's most respected game designers. more

GAMEHOTEL 'GAMING INTO LIFE'. A world-class lineup of game visionaries spotlights the power of interactive entertainment, as GAMEHOTEL swaps the familiar Silicon Valley and Paris venues for the vibrant feel of one of Europe's most thriving club environments. more

GAMEHOTEL 'JAPAN UNLIMITED'. Celebrated Japanese game creators make their first public appearances in Europe as another exuberant GAMEHOTEL show explores promising threads of innovation and creativity in interactive entertainment. more

GAMEHOTEL 'FUTURE MOVES'. Extreme hover board racing, stylish kung fu moves, and novel control systems - visionary game creators from Europe and the US offer a glimpse into the rich future of interactive entertainment. more

GAMEHOTEL 'GDC CALIFORNIA'. From high-profile game visionaries to Asia's wildest urban toy designers and MTV Award-winning music video directors - all come together as GAMEHOTEL's flagship event premiers at the world's largest game development convention. more

GAMEHOTEL 'PARIS EXTRAVAGANZA'. With a stellar line-up of hand-picked guests from the international games and digital pop culture scenes, GAMEHOTEL kicks off in Paris with an exuberant event to an enthusiastic audience. more



Leading game developers, top game industry executives, hot innovators from design, music, and film - GAMEHOTEL plays host to high-profile guests:

Tetsuya Mizuguchi, Phil Harrison, Cevat Yerli, Jade Raymond, Masaya Matsuura, David Cage, Keita Takahashi, Mark Healey, Mathieu Castelli, Will Wright, Neil Young, Alex Rigopulos, Alan Yu, H5, Doug Church, Peter Molyneux, Julien Merceron, Chris Hecker, Adrian Hon, Tom Söderlund, Devilrobots, FuriFuri, Brothersfree, Steven Poole, David Choquet, and many more. more




High-profile guest commentators look at key moments in the evolution of video gaming.

The GAMEHOTEL REPLAY series invites you to temporarily escape the fast pace of current game industry development, and frame interactive entertainment within a larger perspective. more



A dazzling selection of some of the wildest designer toys.


GAMEHOTEL's popular showcase features select pieces from the likes of Brothersfree, Michael Lau, Koji Takeuchi, FuriFuri, Devilrobots, and many more, some of which are shown for the first time outside Asia. more




GAMEHOTEL's fresh documentaries for European broadcasters cover the full range of current game culture.

From ground-breaking computer, console and handheld games to e-sports and pro-gaming all the way to so-called "serious games," the series, produced by TNC Network, uncovers the full potential of interactive entertainment.

Check out the news section for details.





A high-speed tour through the video game history of the past 30 years.

From Mario to Sonic to Katamari Damacy's Prince of All Cosmos - in a light-hearted contest GAMEHOTEL's select guests present their favorite game characters. more



Great live action courtesy of GAMEHOTEL’s games & pop culture quiz.

Introduced during the first edition of GAMEHOTEL's flagship event at GDC, this fun competition tests the audience's pop-savvyness and hand-eye coordination. more




Exclusive urban vinyls and cool tees by leading toy designers and graphic artists.

Limited edition designer toys, created by GAMEHOTEL guests FuriFuri, and exclusive orange series tees, featuring logo design by Superdeux, are sold out.

Fresh Season Five collectables will be available soon.



EVENT REVIEW - GAMEHOTEL AT GDC, SAN JOSE

GAMEHOTEL's flagship live event, dubbed the "symbol of future events on video games", kicked off Season Two as a new addition to the Game Developers Conference (GDC) in San Jose, California, the world's largest annual game development convention.

As an opportunity to see "some of the most innovative people in games, GAMEHOTEL was a success," stated leading online magazine Gamespot. Japan's number one game magazine Famitsu enjoyed experiencing the latest trends in gaming and pop culture in a "cheerfully designed" setting and in a "relaxing atmosphere," and industry service Mobile Entertainment Analyst concluded that GAMEHOTEL "was all we expected it to be and much, much more."

Highlights of the light-hearted show full of demos, screenings, talks and showcases included the eagerly anticipated appearance of game design legend Tetsuya Mizuguchi, the first demo of NanaOn-Sha's latest crazy title Vib Ripple, and compelling insights into the future of interactive entertainment by Sony Computer Entertainment Europe's Executive Vice President, Phil Harrison, one of the masterminds of the recent EyeToy success.



THE FUTURE OF INTERACTIVE ENTERTAINMENT
As another exceptionally warm Californian spring day neared its end, crowds of GDC attendees drifted to the GAMEHOTEL venue, the gorgeous Spanish Mission style San Jose Civic Auditorium, in the heart of Silicon Valley, just south of San Francisco.

In its ongoing exploration of the most exciting threads of the future of interactive entertainment, GAMEHOTEL turned its focus on the latest trends in the evolution towards a more mainstream acceptance of games. The lineup of influential industry names was enhanced by innovators from other pop cultural sectors such as music video, character and toy design, spotlighting just how much game culture impacts pop culture around the world.

NOVEL INTERFACES
During his inspiring visit to GAMEHOTEL, Sony Computer Entertainment Europe's Executive Vice-President, Development, Phil Harrison, who played a critical role in the launch of the innovative EyeToy product range, shared his views on how novel interfaces play a key role in broadening the appeal of games. He located the main success factors of EyeToy-type products in the fact that "people playing the games are having fun, and people watching them are having just as much fun."

Echoing Harrison's claim for taking games to the streets, Mathieu Castelli, CEO of up-and-coming development studio Newtgames, revealed how both online games, and the mobile phone habits of party-goers at Tokyo's clubs had inspired him to design his ground-breaking game Mogi. This fascinating wireless location-based multiplayer experience has been running in Tokyo for several months, and has proved to be an instant hit with many novice gamers, especially among young professional women.



PICTURE TRAMPOLINE GAME
In the first public demo of their upcoming PS2 game Vib Ripple, Masaya Matsuura, head of renowned Japanese development studio NanaOn-Sha, showed how he uses external data in order to deepen the "relation between player and game." Pictures taken by a player's mobile phone camera are transferred to the gaming console, where they turn into a virtual jump board. The full potential of this highly entertaining "picture trampoline action game" was demonstrated using a picture of Phil Harrison taken on the spot during the show.

The same desire to "bring down the wall between the game and the player" drives game designer legend and former UGA-boss Tetsuya Mizuguchi. While revealing his wish to work for upcoming portable gaming systems PSP or Nintendo DS, the creator of Sega's breath-taking musical shooter Rez commented extensively on his decision to leave Sega after fourteen years, and concluded: "I will go on designing games until at least I'm 70!"

FUN AND INTELLIGENT DISCOURSE
"The success of this first edition of GAMEHOTEL's flagship event at GDC has confirmed the increasing expectations of industry players – as well as growing audiences - for light-hearted shows that point towards a rich and diverse future of interactive entertainment" said Bruno Beusch, director of organizing TNC Network, and host of the GAMEHOTEL extravaganza.

"In bringing together visionaries from inside and outside the games industry, and in spotlighting the ever-increasing impact of games on movies, fashion, even toy design, GAMEHOTEL is in a unique position to celebrate games as a driving force of today's pop culture", commented GAMEHOTEL producer Tina Cassani.





CUTTING-EDGE MUSIC VIDEO
Among the show's featured attractions was GAMEHOTEL's popular Designer Toy Showcase, set up in collaboration with San Francisco-based store Kidrobot, presenting a dazzling selection of some of the wildest Hong Kong designer toys by the likes of Michael Lau and Brothersfree.

New to GAMEHOTEL was the Music Video Showreel, a series of breath-taking music videos by MTV Award-winning directors H5. Shown for the first time in the US, H5's ever-expanding visual adventures for groups such as Massive Attack, Goldfrapp, or Royksopp, impressively demonstrated how much popular culture can both reach a mass audience, and explore new grounds. The audience particularly enjoyed one of their brilliant clips based on a mock video game, a cross between soccer and beat ‘em up-type games.

Some of the funniest moments of the show were provided by hyperactive Japanese pop collective, FuriFuri. The famous character designers from Tokyo boldly accepted the challenge to draw a live GAMEHOTEL character based on indications given by the audience. Asked to design something "cool, cute, and intelligent," they came up with a wacked-out character sporting prominent "intelli-wave" antennae set to catch waves of intelligence.

POP-SAVVY ATTENDEES WITH EXCELLENT HAND-EYE COORDINATION
More great live action happened courtesy of GAMEHOTEL's games & pop culture quiz. Throughout the show audiences had to answer a set of questions highlighting the cross-pollination of games and pop culture. In an additional challenge testing their hand-eye coordination, attendees had to carefully toss their answer sheets into a container the host had taken down from the stage décor - a unique occasion to witness some highly skilled attendees shooting awesome 3-pointers. Only the sheets inside the container were valid for the final draw, which was performed by GDC director Alan Yu and GAMEHOTEL producer Tina Cassani. The lucky winners took home a set of the GAMEHOTEL Special Edition Figures, FuriFuri's live character drawing, and an original GAMEHOTEL tees signed by all the guests.



GAMEHOTEL & GAME DEVELOPERS CONFERENCE
This was the first time GAMEHOTEL joined forces with the Game Developers Conference, the world's largest trade event exclusively devoted to game creation. Established 16 years ago, GDC has grown into a key event attended by over 10,000 game industry insiders and decision makers who are driving the $10 billion video game industry.

"GAMEHOTEL shows just how much game culture impacts popular culture around the world," says GDC director Alan Yu. "The reflections of games are all around us, in music, in moving images and even toys."

"We're very excited that GAMEHOTEL has become the latest add-on to the program of the premiere annual games industry event", says TNC Network director Bruno Beusch. "The values GAMEHOTEL promotes meet GDC's desire to engage audiences by continually reinventing the magic of video and computer games."

See also: event preview - gamehotel at gdc, san jose





| 26/03/2004 | Link |

 
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